Highlight of the Lonesome Night: October 27th

[For the October 26th highlight, click here.]

 

October 27th

The Good Doctor’s residence/secret laboratory has burned down (in a plot echo of the climax of Frankenstein). At the site of the razed home, Snuff and Graymalk meet Bubo, who explains: “The experiment man got mad at the Good Doctor and started wrecking the lab. Sparks from some of the equipment set the place burning.” More importantly, the rat confesses that he has been passing himself off as a Game player to “get respect and decent treatment from the rest” of the animals in the neighborhood. “I’d been hanging around the Good Doctor’s place already,” Bubo says, “for the leftovers from his work. So I let on that he was in the Game and I worked for him.” In actuality, the Good Doctor had just taken up residence there for the privacy it provided him as he conducted his experiments. This key bit of information concerning the Good Doctor (neither a closer nor an opener) also explains why Snuff’s calculations of the pattern have been consistently off: he’s included one Game participant too many (not failed to identify a “secret player”). The revelation that Zelazny has been employing a red herring in the case of this particular Universal-Monster-movie-alluding character comprises the highlight for the October 27th section of the novel.

 

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